Gelo
Python code and building instructions for the LEGO MINDSTORMS Robot Inventor Main Models (51515).
Gelo is a 4-legged robot that operates autonomously or via remote control. It can even do tricks!
Activities
These activities are similar to the starter programs available in the official LEGO app.
First copy the Gelo module below and save it in Pybricks Code. It is used by all of the activities. Then follow one of the links below.
- Roam around: Gelo walks around uses the ultrasonic sensor to avoid obstacles.
- Tricks: Use the color sensor to tell Gelo to do a trick for you.
- Remote control: Use the LEGO Powered Up remote to control Gelo.
- Command prompt: Use the interactive command prompt in Pybricks Code to control Gelo.
- Make your own program: A starter template for writing your own program.
Gelo module
Save this program as gelo.py
in Pybricks Code. It is used in the
activities above.
from pybricks.hubs import InventorHub
from pybricks.geometry import Axis
from pybricks.pupdevices import Motor, ColorSensor, UltrasonicSensor
from pybricks.parameters import Color, Direction, Port, Side
from pybricks.tools import wait, StopWatch
#######################################################
# Constants
#######################################################
_CW = Direction.CLOCKWISE
_CCW = Direction.COUNTERCLOCKWISE
# index to limits() tuple
_TORQUE = const(2)
_BEEP_START = const(1)
_BEEP_END = const(2)
_BEEP_ERROR = const(3)
DEFAULT_COLORS = [
Color.RED,
Color.GREEN,
Color.BLUE,
Color.YELLOW,
Color.NONE,
]
#######################################################
# Helper context managers
#######################################################
class Acceleration:
"""
Context manager for temporarily changing acceleration
of the legs.
Args:
legs:
A list of legs.
accel:
The acceleration in mm/s/s.
"""
def __init__(self, legs: list[Motor], accel: int):
self._legs = legs
self._accel = accel
self._limits = {}
def __enter__(self):
for leg in self._legs:
self._limits[leg] = leg.control.limits()
leg.control.limits(acceleration=self._accel)
def __exit__(self, exc, value, trace):
for leg in self._legs:
leg.control.limits(*self._limits[leg])
class IgnoreException:
"""
A context manager that supresses exceptions.
"""
def __enter__(self):
return self
def __exit__(self, exc, value, trace):
# Don't supress BaseException like SystemExit
# or KeyboardInterrupt.
if exc:
return issubclass(exc, Exception)
#######################################################
# Helper functions
#######################################################
def copy_sign(x, y):
"""
Like math.copysign(), but for integers.
"""
if y < 0:
return -x
return x
def wait_gen(time):
"""
Yields until time has elapsed.
Args:
time:
The length of time to wait in milliseconds.
"""
timer = StopWatch()
while timer.time() < time:
yield
def wait_until_gen(condition):
"""
Yields until condition is met.
Args:
condition:
A function that returns ``False`` to keep waiting
and ``True`` when the condition is met.
"""
while not condition():
yield
#######################################################
# Main class
#######################################################
class Gelo:
"""
Object used to control the Gelo model from the Robot Inventor set.
"""
def __init__(self):
self.hub = InventorHub(front_side=-Axis.X)
self.hub.display.orientation(Side.BOTTOM)
self.back_right = Motor(Port.A, _CCW)
self.back_left = Motor(Port.B, _CW)
self.front_right = Motor(Port.C, _CCW)
self.front_left = Motor(Port.D, _CW)
self.color = ColorSensor(Port.F)
self.ultrasonic = UltrasonicSensor(Port.E)
self._all_legs = [
self.back_right,
self.back_left,
self.front_right,
self.front_left,
]
self._back_legs = [
self.back_right,
self.back_left,
]
self._front_legs = [
self.front_right,
self.front_left,
]
self._leg_map = {
"all": self._all_legs,
"front": self._front_legs,
"back": self._back_legs,
}
# 90% of full load for all motors
self._near_max_load = 90 * sum(
leg.control.limits()[_TORQUE] for leg in self._all_legs
) // 100
self._zero = {
self.back_right: 0,
self.back_left: 0,
self.front_right: 0,
self.front_left: 0,
}
def __enter__(self):
self.color.lights.off()
self.ultrasonic.lights.on(10)
self._beep(_BEEP_START)
return self
def __exit__(self, exc, value, trace):
# if there was an exception we will indicate
# indicate that the program stopped because
# of an error
error = exc and issubclass(exc, Exception)
if error:
self.hub.light.on(Color.RED)
for leg in self._all_legs:
with IgnoreException():
leg.stop()
with IgnoreException():
self.ultrasonic.lights.off()
with IgnoreException():
self.color.lights.off()
wait(500)
if error:
self._beep(_BEEP_ERROR)
else:
self._beep(_BEEP_END)
def _beep(self, kind):
"""
Beep indications for program start and end.
Args:
kind:
The kind of beep.
"""
if kind == _BEEP_ERROR:
for b in [100, 50]:
self.hub.speaker.beep(b, 300)
else:
beeps = [100, 200, 300]
if kind == _BEEP_END:
beeps = reversed(beeps)
for b in beeps:
self.hub.speaker.beep(b)
def _steer(self, steer: int) -> dict[int, int]:
"""
Creates a steering offset map.
Args:
steer:
The amount steer. 90 for left,
0 for straight and -90 for right.
"""
steer = max(-90, min(steer, 90))
# A: 0, B: 180, C: 180, D: 0 will walk straight.
# A: 90, B 180, C: 90, D: 0 will turn in place to the right
# A: 0, B 270, C: 180, D: 270 will turn in place to the left
return {
self.back_right: -steer if steer < 0 else 0,
self.back_left: (180 + steer) if steer > 0 else 180,
self.front_right: (180 + steer) if steer < 0 else 180,
self.front_left: (360 - steer) if steer > 0 else 0,
}
def _reset_legs(self, offset: dict[int, int], absolute: bool):
"""
Resets the angle measurement of all of the legs to zero.
Args:
offset:
The offset mapping that determines the
phase of each leg.
absolute:
If true, use the absolute position of
the motor instead of zero.
"""
for leg in self._all_legs:
# Reset to position read by absolute encoder.
leg.reset_angle()
# Ensure legs travel shortest distance to reach opposition
# after init. Often, the legs will coast past 180 when
# stopping so when the program restarts, they come up
# with and angle of -176 degrees, for example, and would
# have to rotate nearly 360 degrees to reach opposition.
if offset[leg] - leg.angle() > 180:
leg.reset_angle(leg.angle() + 360)
if not absolute:
# Adjust the angle of each so that the average of all
# legs is 0 while keeping the relative position of each
# motor.
avg = sum(
leg.angle() - offset[leg] for leg in self._all_legs
) // len(self._all_legs)
for leg in self._all_legs:
leg.reset_angle(leg.angle() - avg)
def _track_target(self, offset: dict[int, int], target: int):
"""
Runs ``Motor.track_target`` for all legs at the same time.
Args:
offset:
The offset map containing the phase for each leg in
degrees.
target:
The target angle for the legs in degrees.
"""
for leg in self._all_legs:
leg.track_target(target + offset[leg])
def oppose_legs_gen(self, speed=400):
"""
Yields until legs are in opposing (walking) positions.
"""
offset = self._steer(0)
self._reset_legs(offset, absolute=False)
for leg in self._all_legs:
leg.run_target(speed, offset[leg], wait=False)
while not all(map(Motor.done, self._all_legs)):
yield
def oppose_legs(self, speed=400):
"""
Moves legs to opposing (walking) positions.
"""
for _ in self.oppose_legs_gen(speed):
wait(10)
def stand_gen(self, speed=400):
"""
Yields until all legs have moved to the standing position.
Args:
The speed to turn the motors in degrees per second.
"""
self._reset_legs(self._zero, absolute=True)
for leg in self._front_legs:
leg.run_target(speed, -45, wait=False)
for leg in self._back_legs:
leg.run_target(speed, -90, wait=False)
while not all(map(Motor.done, self._all_legs)):
yield
def stand(self, speed=400):
"""
Moves legs to the standing position.
Args:
The speed to turn the motors in degrees per second.
"""
for _ in self.stand_gen(speed):
wait(10)
def _move_legs_gen(self, legs, angle, speed):
for leg in legs:
leg.run_angle(speed, angle, wait=False)
while not all(map(Motor.done, legs)):
yield
def walk_gen(self, speed=800, steer=0):
"""
Yields forever while moving the legs in a walking motion.
"""
offset = self._steer(steer)
self._reset_legs(offset, absolute=False)
# The actual fastest rate the motors can turn on
# Gelo is somewhere between 700 and 900 deg/sec
# depedning on battery voltage and terrain.
# We will adjust the rate down if needed.
target_rate = max(-900, min(speed, 900))
timer = StopWatch()
while True:
angle = target_rate * timer.time() // 1000
self._track_target(offset, angle)
load = sum(map(Motor.load, self._all_legs))
# If we are trying to go faster than the motors
# can actually turn, we need reduce the rate so
# that they can keep up.
if abs(load) > self._near_max_load:
target_rate -= copy_sign(10, target_rate)
yield
def walk(self, time=5000, speed=800, steer=0):
"""
Moves legs in a walking motion for a certain amount of time.
Args:
time:
The length of time to walk in milliseconds.
speed:
The speed to walk at. Values between 100 and 800 work
best. Making the speed negative will walk backwards.
steer:
How much the robot should veer to the left or right.
Allowable values are -90 to +90. Positive values will
turn left and negative values will turn right.
"""
for _ in zip(self.walk_gen(speed, steer), wait_gen(time)):
wait(10)
def walk_until(self, condition, speed=800, steer=0):
"""
Moves legs in a walking motion until condition is met.
Args:
condition:
A function that returns ``False`` when walking
should continue and ``True`` when walking should stop.
speed:
The speed to walk at. Values between 100 and 800 work
best. Making the speed negative will walk backwards.
steer:
How much the robot should veer to the left or right.
Allowable values are -90 to +90. Positive values will
turn left and negative values will turn right.
"""
for _ in zip(
self.walk_gen(speed, steer),
wait_until_gen(condition),
):
wait(10)
def kick_gen(self, angle, speed=1000, legs="all"):
"""
Yields until the legs have kicked (moved with high
acceleration).
Args:
angle:
The relative angle to move the legs in degrees.
speed:
The speed to move the legs in degrees per second.
legs:
The legs to kick. Can be "all", "front" or "back".
Default is "all" legs.
"""
legs = self._leg_map[legs]
with Acceleration(legs, 10_000):
for _ in self._move_legs_gen(legs, angle, speed):
yield
def kick(self, angle, speed=1000, legs="all"):
"""
Kicks the legs (moves with high acceleration).
Args:
angle:
The relative angle to move the legs in degrees.
speed:
The speed to move the legs in degrees per second.
legs:
The legs to kick. Can be "all", "front" or "back".
Default is "all" legs.
"""
for _ in self.kick_gen(angle, speed, legs):
wait(10)
def color_gen(self, colors=DEFAULT_COLORS):
"""
Yields currently detected color and sets light to match.
Args:
color:
Optional list of colors to detect.
Default is red, green, blue, yellow.
Yields:
The detected color.
"""
if Color.NONE not in colors:
raise ValueError(
"must include Color.NONE in list of colors"
)
self.color.detectable_colors(colors)
while True:
color = self.color.color()
self.hub.light.on(color)
yield color
def wait_color(self, colors=DEFAULT_COLORS):
"""
Waits for a color to be detected.
Args:
color:
Optional list of colors to detect.
Default is red, green, blue, yellow.
Returns:
The detected color.
"""
for color in self.color_gen(colors):
if color != Color.NONE:
return color
wait(10)
#######################################################
# Simple program
#######################################################
# This file is mainly used as an import by other files
# but if we run this file, it will still do something.
if __name__ == "__main__":
with Gelo() as gelo:
gelo.walk()
Basic program
If you are looking for something less complex, try out this basic program.
This project was submitted by The Pybricks Team.